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RACE STARTS by
Matt Kirman
The start has often
been quoted as being 80%
of the race. With a good start it is possible to keep competitors
behind you, but with a poor start it is next to impossible to sail
through an evenly matched fleet. Therefore, the easiest place to
increase your performance on the water is by working on your starts. In
this article I will show you how to get the best start in the fleet,
every time.
Rules
The first place to
getting the best start is
by knowing what you can and can't do on the water. A rule book is
essential for all aspects of racing, not just for starts. I recommend
that you buy a copy, though you may wish to download a free copy of the
rules from the ISAF web site. Rules which are
applicable at the start:
10 - when boats are on opposite
tacks, a port-tack boat shall keep clear of a starboard tack boat
11 - when boats are on the same tack and overlapped, a
windward boat shall keep clear of a leeward boat
12 - when boats are on the same tack and not overlapped, a
boat clear astern shall keep clear of a boat clear ahead
15 - when a boat acquires right of way, she shall initially
give the other boat room to keep clear
16.1 - when a right of way boat changes course, she shall
give the other boat to room to keep clear
17.1 - if
a boat clear astern becomes overlapped within two of her hull lengths
to leeward of a boat on the same tack, she shall not sail above her
proper course while they remain overlapped within that distance, unless
in doing so she promptly sails astern of the other boat
18 - room
is room for an inside boat to round or pass between an outside boat and
a mark or obstruction, including room to tack and gybe when either is a
normal part of the manoeuvre
18.1 (a) - rule
18 applies at a starting mark surrounded by navigable water or at its
anchor line from the time boats are approaching them to start until
they have passed them
42 - propulsion
It is important to
fully understand what you
can and can't do when governed by the above rules. Unfortunately,
specific details of these rules lie outside this article so I will take
a much more general look with regard to the start.
10 - this rule is fairly easy
to understand - yet it is probably the most important as it applies all
over the course. The definition of which tack you are on is "a boat is
on the tack, starboard or port, corresponding to her windward side". In
effect this means that if you have got the wind coming over your
starboard side, you are on starboard tack. An alternative is that when
your mainsail is set to port, you are on starboard tack. However, this
is not a recognised definition but does help to avoid confusion. A
common mistake for telling what tack you are on is by saying that if
you are sat on the starboard side you are on starboard tack. This is not
the case since in light winds it is perfectly feasible to be sat on the
leeward side of the boat. Please note that there are a number of cases
where a port tack boat has rights over a starboard tack boat - the most
notable being that if a starboard tack boat changes course so that the
port tacker has to change course the starboard tack boat is in the
wrong. Other cases exist but lie outside the scope of this article, but
will be discussed in more detail in a later article
11 -
fairly self explanatory. As in all the rules, there has to be enough
room for the 'give way' boat to keep clear in a seamanlike way.
12 - basically you cannot run into the back of
someone.
15
- this applies to all rules. Room is defined as "the space a boat needs
in the existing conditions while manoeuvering in a seamanlike way".
Please note that 'room' changes in different conditions. What may be
plenty of room in a gentle force 2 may be completely different in a
gusty force 6.
16.1 - fairly self explanatory.
17.1 -
please note that there is no concept of "proper course" before the
start, as long as you are sailing towards the line. However, once you
have crossed the line the concept of proper course comes into effect.
Proper course is defined as the "course a boat would sail to finish as
soon as possible in the absence of the other boats referred to in the
rule using the term".
18 - please see discussion on rule 15 for
definition of room
18.1 (a) - you have the right to round the port
mark as long as you do not have to tack.
42
- the list of prohibited actions is to numerous to explain here.
However, this rule has come under close scrutiny recently since the use
of illegal propulsion could make a big difference to the race. Please
note that some classes have altered this rule so that it only applies
when the wind is below 10 knots (12 mph).
Excellent knowledge
of the rules is not vital
for racing. There is no point in knowing all the rules and their
corresponding rule numbers - you can always look them up. As long as
you have a rough idea of what you can and cannot do on the race course
you should be fine for club or open racing. As you progress into
regional or national comptetion knowledge of the rules needs to become
more indepth.
Race Signals
There
are many race signals which cover every eventuality. Those code flags
that you need to be able to recognise are:
AP - Postponement
N - Abandonment Signal
X - Individual Recall
P - Preparatory Signal
S - Shortened Course
First Substitute - General Recall
There are other
signals, but they are not as
essential if you are just starting to race. It is essential that whilst
waiting for the race to start you watch the committee boat for any race
signals given.
The standard system
for the starting of races
is a five minute countdown. There will be a signal at five minutes to
go, four minutes, one minute and go. At the five minute signal the
class flag is hoisted accompanied by 1 short sound signal. With four
minutes to go the preparatory signal is hoisted, which is also
accompanied by a short sound signal. At the one minute to go signal the
preparatory signal is dropped with a short sound signal and at go the
class flag is also dropped. At this point if there are any boats on the
wrong side of the line, i.e. on the course side (OCS), there will be
another sound signal and the X flag will be hoisted. It is your
responsibility to realise that it was you who were over the line and
return to behind the line before recrossing. In the case of the
majority of the fleet being OCS then the first substitute will be
hoisted with the accompaniment of two sound signals. This flag will
then be dropped one minute before the next countdown starts. If the
start is likely to be late the race officer may hoist the AP flag. This
will be accompanied by two sound signals and will be dropped one minute
before the five minute countdown.
The abandonment and
shortened course signals
can be used at any time during a race. The abandonment signal will be
hoisted with the accompaniment of three sound signals. This means that
the current race is to be stopped immediately and will not be
restarted, usually only used for extreme occurrences such as poor
weather conditions. The shortened course signal can mean two different
things. Firstly, it can mean finish between a rounding mark and a staff
which is displaying flag S. Secondly, at a line that boats are required
to cross at some point during each lap.
It is vital that
some form of stopwatch is
carried onboard during the race. In order to achieve a good start you
need to be at the start line when the gun goes. Therefore, you need to
know how long you have got till the start. The race committee is
unlikely to display a countdown so you must therefore carry your own.
There are many different types of watch available, but to start with a
simple watch with stopwatch and waterproof seal is fine.
Crossing the start line when the gun fires
What
do we need to get a
perfect start? The principle of getting is, in theory, not that
difficult. The key points can be summarised as:
Sailing the right course for the first mark as
the line is crossed
Getting to the line at maximum speed as the gun
fires
Good positioning on the line
The key to achieving
the three points above
is to know exactly where the start line is. This sounds like common
sense, but only a few sailors can actually do this. Once you have
mastered this you should notice a massive increase in your position off
the start line. The natural tendency is to assume that you are actually
closer towards the line than you are. Whilst I was coaching I asked a
couple of sailors to sail to the line and tell me when they thought
that they were on the line. Every time they indicated that they were on
the line when they were actually about half a boat lenght to a boat
length behnd the line. If you can get on the start line as the gun goes
you have automatically given yourself a half boat length lead!
So how do you know
where the start line is?
The answer is very simple - take a transit. In order to take a transit
you need to find two points that are in line when your bow is about to
cross the line. This can be done by sailing just behind the line but
parallel to it. Line up a point with the mast of the committee boat -
or the part that is one end of the start line. When you are approaching
the line to start you know that you are about to cross the line when
the two points are in line. Of course, this won't apply when you
sailing at sea but a similar concept can be used with compass bearings.
Once you know where
the start line is you
need to be able to hit it at maximum speed as the gun fires. This is
the more difficult part. In order to succeed you must be able to
control your speed effectively. You must be able to slow down and speed
up your boat in a relatively small space. Unfotunately I cannot tell
you exactly how to do this, as techniques differ from class to class.
For small dinghy sailors it is possible to 'hover' in once place on the
start line for most of the countdown and then accelerate with about ten
seconds to go and cross the line at max speed. This is the ideal start,
but takes lots of practice. However, in heavier boats it is often
better to sit further back and have a long run-up.
Positioning on the
line is quite possibly the
most important factor yet. It is all very well if you have got the best
speed off the line and you crossed the line as the gun went but you
started from the end of the line that was further from the first mark.
Any start line will have some inherent 'line bias'. A biased line is
one where there is a distinct advantage from starting from one end
rather than the other. For example, one end of the line may be closer
to the first mark, it may be possible to reach the first mark without
tacking from one end or there may even be more wind on one side of the
line than the other. In big fleets you will find that there is a
massive bunch of boats around the biased end of the start line. In this
case it is entirely possible that there will be so many boats around
this end that it would be impossible to get a decent start there. In
this case there are two options:
Start
below the
group and try to sail fast to
get out in front
Wait, and
sail
behind the group
The first technique
will work well if the
group is unorganised and 'messy' i.e. they are spread out over a fairly
large area. The key is that they will be effecting each others wind,
meaning that they will struggle for speed. This is unlikely to work
well in a top quality fleet. The second option is very effective when
the line is starboard biased and the fleet is nicely lined up. The idea
is that when the fleet sails off on starboard tack you sail behind them
on port tack. You will find that if you get close enough you will
experience a change in the direction of the wind, which will allow you
to sail further upwind. If this is done correctly you will be able to
tack onto starboard at the top of the fleet and you won't have lost out
by not getting the best possible start.
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